5 Free Game Development Software Tools to Make Your Own Games
Do you have an idea for a game that’s been brewing in your mind for
years? What if I told you that you could make that idea come to life,
even if you have no game development experience? These days, anyone can
make a video game with a
bit of elbow grease and perseverance.
Of course, that doesn’t mean game development is easy. Not by a long shot. Even something as simplistic as
Flappy Bird or
Tetris
can take a lot of time and effort to make it look and feel good. But
thanks to free game development software tools, a game that might’ve
required one year can now be made in six months or faster —
sometimes without any code!
Note
that this list is ordered by least complex to most complex. The simpler
free game development tools are easier to pick up but have limitations.
As you go down the list, you gain more flexibility at the cost of a
greater learning curve.
1. Construct 2
No programming needed.
Construct 2 is the best option if you’ve never written a line of code
in your life. This game development tool is completely GUI-driven,
meaning everything is drag-and-drop. Game logic and variables are
implemented using the design features provided by the app itself.
Unfortunately, coding is unavailable even if you
want to write code.
Create once, publish everywhere.
The beauty of Construct 2 is that it can export to dozens of different
platforms and formats, and you don’t have to change a single thing in
you game to accommodate these various options. Once your game is done,
you can export to HTML5, Windows Store, Chrome Web Store, or Facebook.
With a paid copy, you can also export to Android, iOS, Windows, Mac,
Linux, and more.
Lots of documentation.
Construct 2 has some of the best and most comprehensive documentation
I’ve ever seen for a game development tool. In addition, there are
hundreds of tutorials that will help you understand concepts from basic
to advanced, and the forum community is extremely active if you ever
need assistance.
Asset Store.
Most programmers have no skills in art, music, or animations. But
that’s fine with Construct 2 because you can always browse and purchase
ready-made assets from the Scirra Store. Most asset packs are just a few
dollars, but the professional-grade stuff can price at $30 or beyond.
You can also buy sample games with source, which can be helpful for
studying and learning new tips and tricks.
Pricing.
The free version has all of the core features but is limited to 100
events, 4 object layers, 2 simultaneous special effects, access to only a
small portion of the included sample assets, and no permission to sell
your games. The Personal license is $130 and lifts all of these
restrictions.
Download —
Construct 2
2. Game Maker: Studio
Drag-and-drop OR code.
Like Construct 2, GM:S allows you to create entire games using nothing
more than its drag-and-drop interface for variables and game logic. But
unlike Construct 2, GM:S grants more power through its GameMaker
Language, which is a C-like scripting language with a lot of
flexibility.
Create once, publish everywhere.
Once your game is done, you can export to any number of platforms and
formats without having to adjust your code. The free version only allows
Windows export while the Professional version can export to other
platforms (like Android, iOS, and HTML5) using modules that must be
purchased separately.
Long history. GM:S has been
around since 1999, and it’s still more active than most other free game
development engines out there. New versions with feature updates are
released at regular intervals, and there’s even a brand new version
called Game Maker Studio 2 in the works, which is being rewritte from
scratch with even more power in mind.
Built-in advanced features.
GM:S is great because it supports a lot of interesting quality-of-life
features right out of the box, such as the ability to add in-app
purchases to your game, real-time analytics on how users play your game,
source control, multiplayer networking, and extensibility through
third-party extensions. It also has built-in editors for images,
animations, and shaders.
Pricing. The free
version can be used indefinitely, but GM:S is a bit pricey otherwise.
The Professional version costs $150 with export modules for Mac, Ubuntu,
Android, iOS, and HTML costing $100, $100, $300, $300, and $200,
respectively. Or you can get the Master version, which comes with ALL
export modules for $800 (a savings of at least $350).
Download —
Game Maker: Studio
3. Unity
Supports 2D and 3D.
Unity started off as a 3D engine, but eventually added official 2D
support in 2013. Although it’s perfectly capable of creating 2D games,
you may run into the occasional bug or glitch because Unity’s 2D system
is actually tacked onto its core 3D system. This also means that Unity
adds a lot of unnecessary bloat to 2D games, which could affect
performance.
Component-based design. Unity didn’t
come up with component-entity design, but it had a huge hand in
popularizing it. In short, everything in the game is an object and you
can attach various components to each object, where each component
controls some aspect of the object’s behavior and logic.
Widespread usage and documentation.
To make the most of Unity, you’ll want to use C#. The good news is that
Unity is so widely used — among hobbyists and industry veterans alike —
that you’ll find thousands of tutorials all across the web to get you
started. Unity itself also has an in-depth video series for newbies, and
the provided documentation is excellent.
If you’re interested in the coding aspect, we recommend checking out our introduction to Unity.
Create once, publish everywhere.
Unity has the widest export support of any game engine: Windows, Mac,
Linux, Android, iOS, WebGL, Facebook, all kinds of VR systems like
Oculus Rift and Steam VR, as well as several gaming consoles like PS4,
XB1, Wii U, and Switch.
Asset store. Want a
minimap system in your game? Or how about a commercial-grade networking
solution? Maybe you need 3D models, HUD graphics, and environmental
textures? Or even a dialog system for your action-adventure RPG? You can
buy all of this and more on the Unity Asset Store, many of which are
available for free.
Pricing. The free version has
no engine restrictions and can be used royalty-free as long as your
revenues stay under $100,000 per year. A Plus plan ($35 per month)
unlocks some advanced editor features and increases the revenue limit to
$200,000 per year. A Pro plan ($125 per month) grants access to the
Unity source code and allows unlimited revenue.
Download —
Unity
4. Godot Engine
Supports 2D and 3D.
Like Unity, Godot supports the creation of both 2D and 3D games. Unlike
Unity, however, Godot’s support is far better. The 2D aspect of the
engine was carefully designed from the start, which means better
performance, fewer bugs, and a cleaner overall workflow.
Scene-based design.
Godot’s approach to game architecture is unique in that everything is
divided into scenes — but not the kind of scene you’re thinking of. A
scene is a collection of elements like sprites, sounds, and/or scripts.
You can then combine multiple scenes into a bigger scene, and then those
scenes into even bigger scenes. This hierarchical design approach makes
it very easy to stay organized and modify individual elements whenever
you want.
Custom scripting language. Godot uses a
drag-and-drop system for maintaining scene elements, but each of those
elements can be extended through the built-in scripting system, which
uses a custom Python-like language called GDScript. It’s easy to learn
and fun to use, so you should give it a try even if you have no coding
experience.
Create once, publish everywhere.
Godot can deploy to multiple platforms right out of the box, including
Windows, Mac, Linux, Android, iOS, and HTML5. No extra purchases or
licenses necessary, though some restrictions may apply (like needing to
be on a Mac system to deploy a Mac binary).
Built-in advanced features.
Godot iterates surprisingly quickly for a game engine. There is at
least one major release every year, which explains how it has so many
great features already: physics, post-processing, networking, all kinds
of built-in editors, live debugging and hot reload, source control, and
more.
Free and open source. Godot is the only tool on this list that’s actually free through and through. Because it’s licensed under the MIT License,
you can use it however you want and sell the games you make without any
restrictions. You can even download the engine’s source code and
modify it to your heart’s desire if you so wish. (The engine is coded in C++.)
Download —
Godot Engine
5. Unreal Engine 4
Developed by industry masters. Of all the tools on this list, UE4 is the most professional. It was created from scratch by the geniuses behind the
Unreal
franchise — people who know what’s needed in a top-shelf engine and
what it takes to deliver next-generation features. Suffice it to say,
they know exactly what they’re doing.
Cutting-edge engine features.
One of UE4’s driving principles is allowing you to iterate and develop
as quickly as you can, so you get features like live debugging, hot
reloading, a streamlined asset pipeline, instant game previews, plus
hundreds of included assets and systems like artificial intelligence,
terrain, cinematic tools, post-processing effects, and more.
No code necessary.
The unique selling point of UE4 is its Blueprint system, which lets you
create game logic without touching any code. It’s advanced enough that
you can create entire games, even complex ones, without ever opening a
source editor. But if you want to code your own Blueprints, you can do
that too.
The best tutorials on the planet.
The UE4 YouTube Channel has over 800 videos that take you through every
inch of the engine, and most of those videos are between 20 and 60
minutes long. That’s more content than you’d get from a semester-long
course at university. If you need step-by-step guidance, UE4 has you
covered.
Create once, publish everywhere.
Starting to see a pattern here? All of the best engines allow seamless
exporting to multiple platforms, and UE4 is no exception: Windows, Mac,
Linux, Android, iOS, HTML5, PS4, XB1, and more.
Pricing.
As a free user, you get access to the entire engine (including source
code). Once you earn more than $3,000 in a quarter, you pay a 5% royalty
on gross revenue beyond the threshold. You only start paying when your
game succeeds. How awesome is that?
Download —
Unreal Engine 4